Does anyone know if I need to do anything besides turning on the spillover option in the global menu to get my delays to spill? It doesn't seem to be working for me?? I have it set for both reverb and delay in the global menu. Thanks yall!
Thanks Chris - you make it so easy to learn this stuff and find key references. :encouragement:the manual had some info on it!
16.14 Setting Up Spillover
Spillover allows delay and reverb tails to ring out when an effect is bypassed or when you change presets. This method details how to set up spillover when using different presets. Firmware 9.0 added SCENES capability, which makes it easier to get perfect spillover within a single preset as detailed in the first section below. (See p. 173)
16.14.1 Within a Single Preset
The first case is the easiest to set up and requires almost no special settings. To enable tails to ring when an individual delay or reverb effect is bypassed (by a footswitch or scene change for instance), simply change its BYPASS MODE to “MUTE FX IN.” The explanation of Bypass Mode on p. 115 explains why and how this works.
16.14.2 Across Different Presets
Setting up spillover that works across different presets is a bit more involved. The first step is to set DELAY SPILL on the CONFIG page of the GLOBAL menu (p. 132) according to whether you want Delays, Reverbs, or “BOTH” to spill over when you change presets. (“Delay” does not include Multi Delay or Megatap blocks).
Then, you need to ensure that the same delay or reverb blocks exist in both the preset you are changing from and the preset you are changing to. These need to be not only the same block but the same INSTANCE (i.e. you must use Delay 1 and Delay 1 vs. Delay 1 and Delay 2).
The moment you change to a new preset, the current settings for its delay or reverb blocks “take over” processing the tails. If you change from a preset where delay has a time of 500 ms to one where the time is 100 ms, the tails will be “inserted” into the new effect and be heard as 100 ms echoes. For spillover to work perfectly then, the pair(s) of blocks in both “starting” and “landing” presets must have essentially identical settings and be placed in similar routing architectures. You would hear quite a sudden difference in the tail, for instance, if a delay was placed after a clean amp in the first preset and in front of a heavily overdriven amp in the second.
Bypass states and BYPASS MODE settings must also be considered. Switching from a preset where delay or reverb is engaged to one where it is bypassed with a BYPASS MODE setting of “MUTE FX OUT” will prevent the tails from being heard. Switching to a preset where the block is bypassed with a setting of “MUTE FX IN” however, will cleverly allow the tails to ring while material you play after the preset change will be heard without the effect.
Some smart shortcuts exist for setting up reverb and delay presets for spillover. If you create one preset as desired, you can save a copy to a new location and make changes only to other blocks. Using Global Blocks is another way to ensures that mix, level, and other important settings will be consistent (though block routing and sequence on the grid could still be a concern). Using the RECALL EFFECT function (p. 37), you can “import” a delay or reverb block from another preset. This certainly beats pencil and paper as a means to transfer settings. Finally, Axe-Edit, our free companion editor/librarian to the Axe-Fx line, offers numerous conveniences, like copying/pasting blocks from one preset into various others and the ability to keep a “library” of effect block templates that can be inserted into any preset at any time.
TLDR Version:I have to agree...having the same delay block in all patches is limiting....
I disagree. You don't need double the capability of the current Axe, but you would need another dedicated processor for delay & reverb. That could even be a lesser processor than the current high end DSPs in the Axe (if Cliff was willing to make that compromise).There's been some discussion about this. Adding Always active spillover in the Axe-Fx will basically never happen because to do it the right way you'd need exactly double the amount of capability the Axe-Fx has now.
That would only work if the delay and reverb were the last steps in the grid. If they are not, then the final outcome would be different. Imagine for example putting a delay block right at the front of the chain. The delay buffer just contains clean samples. if an amp comes after the delay block, then there's no other way to generate the final sound than through run the delay tail through the amp block. Hence the need for twice the power to deal with all possible permutations of the grid.I disagree. You don't need double the capability of the current Axe, but you would need another dedicated processor for delay & reverb. That could even be a lesser processor than the current high end DSPs in the Axe (if Cliff was willing to make that compromise).
People can always use dedicated outboard delay and/or reverb units post Axe to get true spillover, too.
OK, I'll give you that.That would only work if the delay and reverb were the last steps in the grid. If they are not, then the final outcome would be different. Imagine for example putting a delay block right at the front of the chain. The delay buffer just contains clean samples. if an amp comes after the delay block, then there's no other way to generate the final sound than through run the delay tail through the amp block. Hence the need for twice the power to deal with all possible permutations of the grid.