Delay Settings within a Scene

Zach Haley

Member
I am sure I am missing something very obvious. But when I am playing around with building my own scenes and presets, I noticed that when I set the delay MS setting on one preset - that is overrides the delay setting on a different preset within the same scene. I am sure there is something dumb that I am doing wrong. Any help/insight would be appreciated.
 
Think you've got your terms swapped. Each Presets contains 8 scenes, not the other way around. Also, scenes don't save parameter values. Use the blocks' ABCD channels for that. You can then use scenes to select block channels as needed.

If you haven't yet, definitely give the manual and block guide a few reads. Lots of detailed info in those that takes time to absorb.
 
Think you've got your terms swapped. Each Presets contains 8 scenes, not the other way around. Also, scenes don't save parameter values. Use the blocks' ABCD channels for that. You can then use scenes to select block channels as needed.

If you haven't yet, definitely give the manual and block guide a few reads. Lots of detailed info in those that takes time to absorb.
YES!!! Sorry.... I have those reversed (what I get for trying to do it from memory).
 
Zach,

When you are setting up, remember that the delay settings for any given Channel (A, B, C or D) within your delay block will stay the same (or as you are saying, get overridden) when you change Scenes, but it gives you 4 different Channels to go at for any given block in a preset. So I will generally set up 2 or 3 different delay settings on Channels A and B, maybe C of my delay block. Then select Scene 1 and set it with no delay (block bypassed), Scene 2 with delay on channel A, Scene 3 with delay on channel B and so on. Conceptually it's important to note that changing Scenes allows you to control the bypass state of every block, which Channels blocks are set to on scene change, and anything controlled by per Scene controllers (generally just level for me, and that only occasionally), but not the individual channel settings within a block.

So you just go into each Scene, set all the channels and bypass states as you want them, hit save, then move on to the next Scene you are setting up. (You can actually go without all that much "saving", but you'll regret it if you accidentally switch Presets and lose all your good work). The last time you hit save, you need to be in the Scene (and of course bypass and channel states) that you want the Preset to revert to when first selected. At least I think you do, but because I never have a Preset that hasn't been saved at Scene 1, and I never use the "Scene revert" function, I don't have to think any further than that. ;)

Hope that helps. It does become so intuitive that it's harder to explain than it is to do.

Liam
 
Zach,

When you are setting up, remember that the delay settings for any given Channel (A, B, C or D) within your delay block will stay the same (or as you are saying, get overridden) when you change Scenes, but it gives you 4 different Channels to go at for any given block in a preset. So I will generally set up 2 or 3 different delay settings on Channels A and B, maybe C of my delay block. Then select Scene 1 and set it with no delay (block bypassed), Scene 2 with delay on channel A, Scene 3 with delay on channel B and so on. Conceptually it's important to note that changing Scenes allows you to control the bypass state of every block, which Channels blocks are set to on scene change, and anything controlled by per Scene controllers (generally just level for me, and that only occasionally), but not the individual channel settings within a block.

So you just go into each Scene, set all the channels and bypass states as you want them, hit save, then move on to the next Scene you are setting up. (You can actually go without all that much "saving", but you'll regret it if you accidentally switch Presets and lose all your good work). The last time you hit save, you need to be in the Scene (and of course bypass and channel states) that you want the Preset to revert to when first selected. At least I think you do, but because I never have a Preset that hasn't been saved at Scene 1, and I never use the "Scene revert" function, I don't have to think any further than that. ;)

Hope that helps. It does become so intuitive that it's harder to explain than it is to do.

Liam
Thank you Liam! This is super helpful. I am still such a newbie with this bad boy!!!! Can't wait to try this out.

Take care
Zach
 
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