well firstly: I am NOT anything akin to an amp builder, tinkerer, etc; I know next to nothing about that whole side of things. to be honest, I've never even owned a tube amp or any guitar gear other than a little yamaha thr10x amp. what happened was, I am/was a bass pure who about 3 years into playing realized he liked writing guitar parts more than playing bass, so I gradually started shifting interest. then, right after the III came out, I had a really fortunate money-thing happen, and decided to make the full jump by getting one + a nice guitar. so that can maybe give you an idea where I'm coming from; I'm basically a little kid (27 now, but I'm mentally 11) who was able to buy a flying sports car before he even knew how to ride a bike with training wheels. so, as you can imagine, this has been QUITE a learning experience for me; I had absolutely NO idea what I was getting myself into. but now, coming up on 3 years later, I feel like I'm really starting to figure it out, and I can honestly say it's the best impulsive purchase I've ever made.
but anyway
at this point, while I feel like I can really only "do" .3% of what the device is capable of, I think I have a decent enough idea of the overall scope of its capabilities; I know that are endless upon endless amounts of possibilities, combinations, frankenstein-esque monsters that can be crafted through it, and I know that to manually (non-virtually) craft all of them would probably take several lifetimes. also, while I don't KNOW because I've never owned any of gear that the models are based off of, I'm going to assume that said models sound and behave/act/respond as similarly to their real-world counterparts as possible. so here, finally, is the question:
when getting into all of the crazy stuff (tonestacking, functionally turning amps into pedals, swapping out tubes and other components), and then pairing that with another heavily-customized item, then a chain of them
how similarly do you think that chain would sound/behave/react to it's "real" counterpart, if you were able to physically recreate it with the actual gear?
I guess on a more general level, at what point do you think the device and its capabilities get to a point where there's no possible real-world comparison to be made? simple things like a quarter turn of the treble knob being an almost absolute, and something like tonestacking two heavily differing pieces of equipment being the "technically possible, but it would take such a long time to get it working"-end of things
but anyway
at this point, while I feel like I can really only "do" .3% of what the device is capable of, I think I have a decent enough idea of the overall scope of its capabilities; I know that are endless upon endless amounts of possibilities, combinations, frankenstein-esque monsters that can be crafted through it, and I know that to manually (non-virtually) craft all of them would probably take several lifetimes. also, while I don't KNOW because I've never owned any of gear that the models are based off of, I'm going to assume that said models sound and behave/act/respond as similarly to their real-world counterparts as possible. so here, finally, is the question:
when getting into all of the crazy stuff (tonestacking, functionally turning amps into pedals, swapping out tubes and other components), and then pairing that with another heavily-customized item, then a chain of them
how similarly do you think that chain would sound/behave/react to it's "real" counterpart, if you were able to physically recreate it with the actual gear?
I guess on a more general level, at what point do you think the device and its capabilities get to a point where there's no possible real-world comparison to be made? simple things like a quarter turn of the treble knob being an almost absolute, and something like tonestacking two heavily differing pieces of equipment being the "technically possible, but it would take such a long time to get it working"-end of things