GlennO
Axe-Master
A problem with recording an outboard modeler like an AxeFX is keeping track of what preset was used on each track in a song. This is important if you need to come back later to punch in or overdub a track and you want to use the same preset as was originally used. Manual schemes to handle this problem like saving the .syx file with the name of the track fall apart when tracks get renamed, deleted, or when you do anything that makes it difficult to determine which preset goes with which track. A better solution is needed.
What if there was an editor for the AxeFX that could be run as a plugin on a track? The editor would work just like AxeEdit for loading presets from a library into the AxeFX or editing a preset. However, when the DAW song is saved, the AxeFX editor plugin would save the AxeFX preset in the DAW song. That way, you could open the song at a later date, open the plugin for a particular track and it would have the preset that was saved. With the press of a button, that preset could be loaded into the AxeFX and you'd be ready to record your punch-in or overdub with the same preset that was used when originally recording the track.
A couple of notes:
- This is not suggesting a plugin version of the AxeFX. It's just a plugin version of AxeEdit.
- Anticipating a “what about”: firmware updates since the track was recorded shouldn’t be a concern. This feature is intended to allow you to come back tomorrow or next week, while you’re still actively working on the project, and record a punch-in or new take with the same preset. Over a short time span like that, you won’t have to worry about a firmware update changing your tone. It is not intended to save your work for posterity so you can resume work on your project some time in the distant future. If you do that, the preset may or may not sound the same due to firmware changes.
- There are some minor technical issues to be resolved, like how to handle multiple instances of such a plugin in a song. Obviously only one can be in control of the AxeFX at a time, so it will be important to enforce that.
- This was posted in another thread a while ago, but got buried in confusion about what was being suggested, so I'm reposting it here so there is a clear record of the Wish.
What if there was an editor for the AxeFX that could be run as a plugin on a track? The editor would work just like AxeEdit for loading presets from a library into the AxeFX or editing a preset. However, when the DAW song is saved, the AxeFX editor plugin would save the AxeFX preset in the DAW song. That way, you could open the song at a later date, open the plugin for a particular track and it would have the preset that was saved. With the press of a button, that preset could be loaded into the AxeFX and you'd be ready to record your punch-in or overdub with the same preset that was used when originally recording the track.
A couple of notes:
- This is not suggesting a plugin version of the AxeFX. It's just a plugin version of AxeEdit.
- Anticipating a “what about”: firmware updates since the track was recorded shouldn’t be a concern. This feature is intended to allow you to come back tomorrow or next week, while you’re still actively working on the project, and record a punch-in or new take with the same preset. Over a short time span like that, you won’t have to worry about a firmware update changing your tone. It is not intended to save your work for posterity so you can resume work on your project some time in the distant future. If you do that, the preset may or may not sound the same due to firmware changes.
- There are some minor technical issues to be resolved, like how to handle multiple instances of such a plugin in a song. Obviously only one can be in control of the AxeFX at a time, so it will be important to enforce that.
- This was posted in another thread a while ago, but got buried in confusion about what was being suggested, so I'm reposting it here so there is a clear record of the Wish.