Dr. Dipwad
Experienced
A Polite Note:
Please read this request carefully before responding,
as this request features some complex details which are already well-thought-out...
The Status Quo
In the Axe III, we already have the ability to put a Block into the Grid and associate different Channels in that block with different Scenes.
So, when you change Scenes, you hear that block automatically (and abruptly) change from one Channel to another.
That's good, but it's the 21st century now. We can do better.
The Requested Improvement
What I want is a setting which allows the Block to change Channels, but NOT abruptly. Instead, when this setting is turned on, the block could cross-fade from the old channel's sound to the new channel's sound, over some period of time (0-1000ms). As the sound of Channel A fades away, the sound of Channel B swells in.
That way the overall timbre of your instrument doesn't change abruptly, but musically morphs from one sound to another, when you change channels (including via Scene-change).
The Workflow
To use this feature, you would...
(a.) put the block (one that has channels) on to the grid;
(b.) in the block's settings, toggle it into "Crossfading Channels" mode;
(c.) set the "crossfade time" (which would be a linkable param).
Limitations (required for simultaneous processing)
Since crossfading requires the computing power of 2 blocks of the same type executing simultaneously (at least during the crossfade), as soon as you set one block to "Crossfading Channels" mode, another block of that same type would cease to be available in your inventory.
For example, there are only 2 Amp blocks in inventory in the Axe III. So if you put Amp Block 1 on the grid and switched it to "Crossfading Channels" mode, the other (Amp Block 2) would no longer be available to be placed on the grid. (Its processing-power would have been "harnessed into" Amp Block 1 when you set Amp Block 1 to "Crossfading Channels" mode.)
That means that you can only have one Amp Block per preset if that Amp Block is set to crossfade. But, for a block-type like Drive, which has FOUR in inventory, you could get 2 crossfaders in the same preset (or, 1 crossfading drive plus two standard drives).
An Anticipated Objection
When I ask for this, the first response is usually, "But you can already set up a preset to have crossfading in it; how is this new?"
Well, as discussed elsewhere, it is theoretically possible, with a lot of MIDI trickery, to put 2 Amp blocks on your grid and then set up a footswitch and a MIDI processor which, when you hit a Scene Change on your footcontroller, would...
But if Fractal adds this capability (as described above) into the firmware, then "turning on" crossfading channel-changes in a block becomes so much easier. Fractal will have removed the (currently very high) workflow obstacles that prevent most users from trying this out.
Yes, People Will Like It And Use It
When it becomes that simple to try it out, I expect many users to try it and love it.
(And every other company will wish that their processor had enough CPU-power to do it.)
After all, smooth crossfades are a more-musical sounding way to change the timbre of your instrument than an abrupt change.
(If they weren't, DJs wouldn't crossfade between tracks, would they?)
Please read this request carefully before responding,
as this request features some complex details which are already well-thought-out...
The Status Quo
In the Axe III, we already have the ability to put a Block into the Grid and associate different Channels in that block with different Scenes.
So, when you change Scenes, you hear that block automatically (and abruptly) change from one Channel to another.
That's good, but it's the 21st century now. We can do better.
The Requested Improvement
What I want is a setting which allows the Block to change Channels, but NOT abruptly. Instead, when this setting is turned on, the block could cross-fade from the old channel's sound to the new channel's sound, over some period of time (0-1000ms). As the sound of Channel A fades away, the sound of Channel B swells in.
That way the overall timbre of your instrument doesn't change abruptly, but musically morphs from one sound to another, when you change channels (including via Scene-change).
The Workflow
To use this feature, you would...
(a.) put the block (one that has channels) on to the grid;
(b.) in the block's settings, toggle it into "Crossfading Channels" mode;
(c.) set the "crossfade time" (which would be a linkable param).
Limitations (required for simultaneous processing)
Since crossfading requires the computing power of 2 blocks of the same type executing simultaneously (at least during the crossfade), as soon as you set one block to "Crossfading Channels" mode, another block of that same type would cease to be available in your inventory.
For example, there are only 2 Amp blocks in inventory in the Axe III. So if you put Amp Block 1 on the grid and switched it to "Crossfading Channels" mode, the other (Amp Block 2) would no longer be available to be placed on the grid. (Its processing-power would have been "harnessed into" Amp Block 1 when you set Amp Block 1 to "Crossfading Channels" mode.)
That means that you can only have one Amp Block per preset if that Amp Block is set to crossfade. But, for a block-type like Drive, which has FOUR in inventory, you could get 2 crossfaders in the same preset (or, 1 crossfading drive plus two standard drives).
An Anticipated Objection
When I ask for this, the first response is usually, "But you can already set up a preset to have crossfading in it; how is this new?"
Well, as discussed elsewhere, it is theoretically possible, with a lot of MIDI trickery, to put 2 Amp blocks on your grid and then set up a footswitch and a MIDI processor which, when you hit a Scene Change on your footcontroller, would...
- switch Amp Block 2 to the same channel (with the same settings) as Amp Block 1
- switch you instantly from Amp Block 1 to Amp Block 2 (which sounds identical, so you hear no change)
- switch Amp Block 1 to the new desired channel (e.g. from A to B)
- crossfade you back from Amp Block 2 to Amp Block 1 (over 500ms, perhaps) so that you hear the sound crossfade smoothly
But if Fractal adds this capability (as described above) into the firmware, then "turning on" crossfading channel-changes in a block becomes so much easier. Fractal will have removed the (currently very high) workflow obstacles that prevent most users from trying this out.
Yes, People Will Like It And Use It
When it becomes that simple to try it out, I expect many users to try it and love it.
(And every other company will wish that their processor had enough CPU-power to do it.)
After all, smooth crossfades are a more-musical sounding way to change the timbre of your instrument than an abrupt change.
(If they weren't, DJs wouldn't crossfade between tracks, would they?)
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