sprint
Axe-Master
I noticed that in one of my patches which contains several scenes: when in scene 1 cpu is at 87%, but in scene 4, cpu is at 95%.
Can anyone elaborate on this (I expected CPU to be the same across scenes since all the blocks are the same between the two scenes with only differences in on/off state).
Can anyone elaborate on this (I expected CPU to be the same across scenes since all the blocks are the same between the two scenes with only differences in on/off state).