Piing
Axe-Master
The structure of the H9 user interface is simple. It consists of Algorithms and Presets. An algorithm is a block that contains few combined effects e.g.: delay and modulator, or Compressor and Equalizer. The algorithms are divided in 5 categories: TimeFactor, ModFactor, PitchFactor, Space and H9. A preset is where you store the settings of the algorithm. A preset can only contain one single algorithm.
Therefore, if we want to emulate one H9 preset/algorithm at the Axe-FX we will need two or three blocks. With the advantage that at the Axe-FX we can combine them freely and expand them beyond the capabilities of a single H9 preset/algorithm.
This is how the "Crystals" Algorithm (from the PicthFactor category) looks at the H9 Editor. The settings correspond to the "Classic Crystals" preset:
To clone that into the Axe-FX we need two blocks: Pitch (Crystal Echoes) with the Mix 100% wet, and a Reverb in series with the pitch. Both running in parallel with the dry signal.
(The Out2 and In 4 blocks are for connecting the external Eventide H9 Max and make A/B comparisons)
This is the Pitch block parameter correspondence between the H9 and the Axe-FX:
- PITCH MIX A+B = Level 1 & Level 2
- PITCH A = Shift 1 + Detune 1
- PITCH B = Shift 2 + Detune 2
- REV DELAY A = Splice 1
- REV DELAY B = Splice 2
- FEEDBACK A = Feedback 1
- FEEDBACK B = Feedback 2
When copying the H9 Pitch parameters at the Axe-FX, without the reverb, both the H9 and the Axe-FX sound identical
But when adding the Reverb at the Axe-FX, it surpasses the H9. The H9 has good reverb algorithms, but the reverb that they include as a secondary effect in other algorithms is quite normal, due to the limited CPU power. Select the Ice Castle or any other HQ reverb at the Axe-FX, and the H9 is eclipsed by the Fractal Sun.
I attach a preset with four scenes that correspond to the following H9 factory presets:
- Classic Crystals
- Seagulls
- Voice on Ice
- Reverse Detune
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