CodePoet
Fractal Fanatic
I'm interested in hearing people's workflow for updating blocks in the block library.
When a preset is loaded, does/should Axe-Edit know and link which block library entry a block came from? I ask as it doesn't seem to (but I'm not sure that it ever did) and this seems to be the only way to get AE to use the Save/Save As functionality to update an existing block. This presents a challenge as if you want to update a saved block, you have to remember which block it was (which could be tough as there's not a way to know), re-load it from the block library menu (hoping nothing else was changed in the interim which is key), make your changes, and then you can to a Save to update the existing block name. If you don't do a re-load and try a save with the same name, AE will complain that the name already exists and you have to give it a new name. Is that the proper workflow for that scenario or is there some other way to update an existing block? (While you can delete old blocks from the file system, renaming a block file doesn't rename the block in AE).
(It seems like in prior versions of AE, it worked similarly to the above but you could attempt a save of a block with the same name and it would overwrite the block.)
I'd love a way to be able to update the block with the same name as it seems like you can do that only when editing preset the first time or upon reloading the block. Thanks for any input or suggestions!
When a preset is loaded, does/should Axe-Edit know and link which block library entry a block came from? I ask as it doesn't seem to (but I'm not sure that it ever did) and this seems to be the only way to get AE to use the Save/Save As functionality to update an existing block. This presents a challenge as if you want to update a saved block, you have to remember which block it was (which could be tough as there's not a way to know), re-load it from the block library menu (hoping nothing else was changed in the interim which is key), make your changes, and then you can to a Save to update the existing block name. If you don't do a re-load and try a save with the same name, AE will complain that the name already exists and you have to give it a new name. Is that the proper workflow for that scenario or is there some other way to update an existing block? (While you can delete old blocks from the file system, renaming a block file doesn't rename the block in AE).
(It seems like in prior versions of AE, it worked similarly to the above but you could attempt a save of a block with the same name and it would overwrite the block.)
I'd love a way to be able to update the block with the same name as it seems like you can do that only when editing preset the first time or upon reloading the block. Thanks for any input or suggestions!