Presets are already portable between the Axe-Fx III and the FM3. Portability also exists between the Axe-Fx III and the FM9, subject to the same constraints (block instances and available CPU). So the FM9 has an advantage over the FM3 in this regard.
FM9in the name of a factory bank preset it usually means it 1:1 translated from the Axe-Fx III factory bank.
A few things I thought were little bugs now seem to be working fine. Have ported a few hundred presets from III to FM9 and also tested FM3 to FM9 and all seems to be very smooth!
I brought over the LiveGold TonePack from my III to the FM9 and it seems to have worked great. The cabs are not set to Ultra Res, they default to standard I guess on FM9, that’s my lone quibble.Won't see the new unit until Wed.
Are you able to import existing presets to the 9 without issues? Thinking all I'll do is take my top 40 and drop them in.
Hey Todd! Did you find you got the delay time cut in half when importing presets?All my user presets from my FM3 seem to have transported over ok.
I did notice a delay parameter in one was off and I haven't had a chance to go through them all yet but I will have to check them one by one to be sure they are correct.
Still way better than having to build them all from scratch though.
There is a HUGE time-saving feature in FM9-Edit that you're going to want to know about.I brought over the LiveGold TonePack from my III to the FM9 and it seems to have worked great. The cabs are not set to Ultra Res, they default to standard I guess on FM9, that’s my lone quibble.
Now that you mention it I think your right. I think the time was supposed to be 416 ms and it was 208 ms.Hey Todd! Did you find you got the delay time cut in half when used with tap tempo tied presets?
Meaning, it shows 500ms in parenthesis tied to 120bpm tap tempo, but it really is 251ms (audio-wise) and you see that half value once you detach the tap tempo ot the delay time?
If so, think this is a known bug am sure will be fixed sometime soon.
Tagging @Admin M@
For me it was Tap tempo was attached so differrnt problem. Weirdly the longer my taps, the shorter the delay would get. Odd.Yep, all the patches I imported from my FM3 had the delay time cut in half. I just needed to go to each patch and double the time for each delay channel.