I was working on a custom preset for a client this weekend and discovered some odd things with the new 'channel switching' architecture in a few blocks, as well as a couple other things.
There are some blocks that have a gap when switching channels that is expected. The Amp block, the Cab block, the Drive block, and the IR player block. However there are some new anomalies/bugs that showed up with this new architecture that I don't think are intended?
- The 'Drive' block - There is now a small gap when activating and bypassing this block? Even if the mix is set to 0? Not sure if this was there before?
- The 'Filter' and 'GEQ' blocks - There is now a gap when switching channels? (this is not the case with the 'PEQ' block).
- The 'Multitap Delay' block - There is a gap in the delay trails which is probably normal, but this doesn't happen in the 'Delay', 'Plex Delay', and the 'Ten-Tap Delay' blocks?
- The 'Phaser' block - There is a gap when switching channels and there is also a gap when activating and bypassing this block? Even if the mix is set to 0?
- The 'Reverb' block - There is a gap in the trails which is probably normal, but this doesn't happen in the Delay, Plex Delay, and the Ten-Tap Delay blocks?
- The 'Flanger' block - There is no gap when switching channels, but there is a 'click' when activating and bypassing this block while audio is passing through?