LucasLeCompte
Experienced
I loaded up a test patch to test how many blocks the Axe FX III could handle. As you can see, it can handle A LOT.
I had a pretty hefty patch and was around 80% and man the editor was dragging hard. Like turn a knob and 5 seconds later it turns. Save, 5-6 seconds save.
Thanks for the demo but I'd like to see a realistic cpu test. IE:
PreFx: wah, pitch/whammy, studio comp, phaser, flanger, pre-delay, pre-eq, 2 drive blocks.
Amp/Cab: 2 Amps in parallel both using the in-amp compressor feature, stereo hirez cab.
Post-Fx: volume pedal, loop, tremelo, pitch/harmony, flanger, chorus, delay, hq reverb, rotary, eq
Would be very interest to see what the Axefx3 cpu is on such a patch.
Agree w/ @sprint ... Would like to see it w/ Amp, Cab, and multiple Drive blocks, but it's still inspiring to see how much you can add. Is the III like the others in that you really "can't" go to 100? (i.e. the AX8 is usable up to about 85-87%).
Also, once you add modifiers it'll bump the CPU a bit, although I don't know how much but if you were pushing the edge it might take you over it. Regardless, I think I could make some pretty killer patches on this thing ;-)
Thanks for the demo but I'd like to see a realistic cpu test. IE:
PreFx: wah, pitch/whammy, studio comp, phaser, flanger, pre-delay, pre-eq, 2 drive blocks.
Amp/Cab: 2 Amps in parallel both using the in-amp compressor feature, stereo hirez cab.
Post-Fx: volume pedal, loop, tremelo, pitch/harmony, flanger, chorus, delay, hq reverb, rotary, eq
Would be very interest to see what the Axefx3 cpu is on such a patch.