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Axe-Fx II Technical Questions Thread

Discussion in 'Axe-Fx II Discussion' started by FractalAudio, May 9, 2011.

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  1. steverosburg

    steverosburg
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    Guys, just apply your common sense here. Cliff sunk his life savings into developing this platform, and it's a huge success. I don't see him giving it away just to satisfy people who are used to getting something for nothing.
     
  2. #742 BadMelonFarmer, May 12, 2011
    Last edited: May 12, 2011
    BadMelonFarmer

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    EXACTLY!

    that is why I said it was a crazy idea!

    I am not for one second saying otherwise!

    Cliff asked me if I was serious..... I think he misread my post
     
  3. Armin

    Armin
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    LOL, this one is great!
     
  4. AlGrenadine

    AlGrenadine
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    will the binaries of AxeEdit be released someday (in a close future ;)) ? ^^
     
  5. mwc2112

    mwc2112
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    Yes, it has been stated a few times that there will be a release of this soon that will support all 3 AxeFX versions.
     
  6. AlGrenadine

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    it was a joke, based on last comment about open source firmware ;)
     
  7. solo-act

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    Q&A LIST as of page 75
    http://virtualericgear.blogspot.com/

    Was keeping for myself, so I'm sure stuff is missing.
    I'll post a separate thread for it.
    Perhaps sticky it & replace with wiki when ready?
     
  8. AlGrenadine

    AlGrenadine
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    thanks man !
     
  9. chapelizod

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    Can any class compliant USB audio source be plugged into the axe-fx II, or must it be paired with a computer for audio streaming?
     
  10. Funeral

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    These seems like a good questions.
     
  11. FractalAudio

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    1. Power Tube Gain allows you to increase the gain of the virtual power tubes. It will probably be removed for production firmware. The saturation switch switches in a zener diode clipping stage right before the tone stack. This is the "Arrendondo Mod".

    2. Turn learn on. Play a note and hold it. Turn learn off. The key is automatically set to the note you were playing.
     
    mba and bladlus like this.
  12. mwc2112

    mwc2112
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    I'm not laughing.

    Ok... I'm laughing a little bit. :lol
     
  13. vinnieRice

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    My understanding is that it is two inches deeper at 12" where as AxeFX I was 10" (plus a tad). I.e. a standard 14" rack is required whereas you could stuff it into a short rack (10.5") before.
     
  14. jimfist

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    Quote Originally Posted by Soopahmahn View Post
    Didn't see this question posted earlier:

    Has the tuner been redesigned in such a way that it covers more range, e.g. 6-8 octaves, so that it can handle bass guitar tuning through the higher end of the guitar range? Alternatively, is there/can there be a simple way to toggle between "bass" and "guitar" tuning ranges?


    Didn't see an answer to any of this? No dice here?
     
  15. Doug

    Doug
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    Does the AxeII have feet on it? If I remove the ears I'd like to be able to just put it on a countertop without scratching the hell out of the table.
     
  16. BBN

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    Will the Axe 2 still send the same Tuner info through the Midi Connection?

    Trying to confirm that the Tuner function will still work correctly with my RJM Mastermind controller.

    Thanks...
     
  17. Scott Peterson

    Scott Peterson
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    No feet. Just add some. Then get it some Vibram Five Fingers.... (inside joke... :D )
     
  18. pauliusmm

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    I had this problem with Ultra:
    I wanted to make octave lower effect on the lowest notes only (say from E to B on 6th string) to be 100 % wet and on the rest notes to be 0 %. I couldn't do that with modifiers because of the way curves work.I could make it fade gradually when the pitch goes up, but that's not what i need. I needed a lower string to sound like a bass and other strings to sound uneffected.

    Is it possible to solve this on AXE II ?
     
  19. javajunkie

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    No, you need would need a hexaphonic pickup for that and a unit that processes it.
     
  20. mwc2112

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