6stringscott
Inspired
I think I'm hitting a brick wall in trying to do things the Axe FX II XL way on the Ax8. I had accepted not using a bazillion blocks, but I am having a really tough time making an "all in one" patch with scenes that have a variety of sounds.
If I want to have different scenes like: rotary, phaser+trem, big delays
And I'm using a Stereo Ultrares Cab,
Then there is not enough CPU for a Drive and Reverb too... I need to dump one (ax8 automatically mutes it on me). That makes a general-purpose patch not very useful anymore.
So what do you all do? The only path forward I can see is:
1. Stop using scenes
2. Treat each bank like a preset and put each scene in a separate preset with just the blocks needed for that "scene" (really preset)
3. Figure out CabLab to mix IRs so I don't use Stereo UltraRes in the cab block. I read today (but may not have understood correctly) that I can't use the stock cabs in CabLab, so I would also have to buy some Cab Packs... so far I have only been using stock cabs and I get by fine with using Stereo cabs on AxeFX II XL.
Does this seem reasonable? Is there something else I'm overlooking?
If I want to have different scenes like: rotary, phaser+trem, big delays
And I'm using a Stereo Ultrares Cab,
Then there is not enough CPU for a Drive and Reverb too... I need to dump one (ax8 automatically mutes it on me). That makes a general-purpose patch not very useful anymore.
So what do you all do? The only path forward I can see is:
1. Stop using scenes
2. Treat each bank like a preset and put each scene in a separate preset with just the blocks needed for that "scene" (really preset)
3. Figure out CabLab to mix IRs so I don't use Stereo UltraRes in the cab block. I read today (but may not have understood correctly) that I can't use the stock cabs in CabLab, so I would also have to buy some Cab Packs... so far I have only been using stock cabs and I get by fine with using Stereo cabs on AxeFX II XL.
Does this seem reasonable? Is there something else I'm overlooking?
Last edited: