Ever play the game The Sims? I did, briefly. As soon as I realized it took more time in real life than in the game to get the simulated humans to do mundane tasks (like taking half an hour of real time to get a character to use the bathroom), I deleted it.
Authenticity is not the only measure of usefulness or legitimacy. For example, it's not "authentic" to be able to put 250+ amps in a 3-space rack. Are guitarists requesting that several thousand pounds be added to their modelers to make the weight more realistic? Not that I can see.
"Frozen in time" isn't a bad thing. One specific example -- Slash's magical #34 amp he used for Appetite for Destruction. I would gladly bet you a bazillion dollars that if it were possible, Slash would have had that amp frozen in time back when he made that album so the sound wouldn't ever change from that point. Nobody wants components to fail or for sound to change unpredictably over time; that's all undesirable stuff from the real world.
In real life, component wear & tear over time MIGHT cause the "secret sauce" to happen, but there's zero guarantee of that. On the other hand, it is 100% guaranteed to make the amp sound worse over time because in real life, the amp eventually breaks down. Would you want that modeled too? If we were just hellbent on total authenticity, the answer would have to be yes. But short of technology like in The Matrix, at some point it's practically impossible to achieve completely, and it gets to be ridiculous as well when said goal of total physical accuracy is better achieved by just using the real amp in the first place. (And even the Matrix wasn't built to be 100% real-world authentic.
Authenticity in modeling "real gear" is great up until the point that it isn't, at which point it makes the modeling less useful. Being able to tweak specific components of an amp to give it individual character (i.e. the "secret sauce")? Fantastic! We've got that today with the Axe-FX. Having that same amp "randomly" change as time goes on? Not so useful. With modeling you don't have to follow the same path as reality to achieve the goal -- we get to take shortcuts and "play God" with our amps. That's the point. I don't use the Axe-Fx to simulate component wear & tear; I use it to get kickass guitar sounds.