Anxiously awaiting FM3 firmware 5.0 beta

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Thanks for the update. I bet the load on the forum software server will go down for a couple of days now. 😂😂😂😂😂
 
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Update: after a successful beta of FM3 5.0, we're taking a few days to get the latest Axe-Fx III changes brought in. This is something we feel is definitely worth the time, including another round of private beta scheduled to begin this week or next.

You all rock. You have our trust, implicitly!! :)
 
So… will this new firmware give us the additional six foot switches so the FM3 has parity with the FM9, or the added CPU to let it handle <insert request of the day>, or flash subliminal inspirational messages on the panel like "Oh that was an awesome lick! Do it again!" or "That blond at the bar is watching you!" or "You're f*ckin' out of tune!", well not so much that last one. :)
 
Update: after a successful beta of FM3 5.0, we're taking a few days to get the latest Axe-Fx III changes brought in. This is something we feel is definitely worth the time, including another round of private beta scheduled to begin this week or next.

Thanks Matt and the Team :)

Quick question please ..... excluding the Axe 3 specific features and efx that cant-wont run on the FM3, does this mean that the plan is that:-

=>FM3 5.0 will include all the Axe 3 18.x sonic audio engine improvements (?)

Thanks,
Ben
 
Thanks Matt and the Team :)

Quick question please ..... excluding the Axe 3 specific features and efx that cant-wont run on the FM3, does this mean that the plan is that:-

=>FM3 5.0 will include all the Axe 3 18.x sonic audio engine improvements (?)
The FM3/FM9 and FX3 are running Cygnus, and are in lock-step as much as the hardware differences allow. As improvements are made they're rolled into the others, both in the firmware and in the editors. And what's impressive is that Cliff never stops looking for ways to make the algorithms more efficient, and when he can he'll add things to the FM3 that previously weren't able to run in it.
 
Admin M@,
Thank you for going the extra mile to get it as smoothly functioning as possible.....y'all rock!
Were you able to fix the "Scene Revert" bug that was reported a while back?......you had said it had been 'broken' for a long time and would be remedied on a future version.......
 
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