Stratoblaster
Fractal Fanatic
@FractalAudio I have been meaning to try this out for years, man I think I have a new favourite sound with the USA IIC++ I was struggling to dial in with cabs. In fact it was quite easy to dial in this way and it probably sounds better to me than everything other high gain sound I've created before... and with no drive pedal in front of it! Can't stop chuggin'
Cool...great to see this thread resurrected; I found it, and the idea's discussed throughout, pretty exciting and inspired some new ways of doing things. I re-read the entire thing and I'm going to fiddle around with this again on my FM9.
I'm still playing exclusively with a generated IR, and, for me, I've found that the biggest take-away from generating them is that de-phase processing/smoothing is a highly desirable characteristic, and very much gets the cab/IR closer to a 'natural' in-the-room speaker sound IMO. I find the phasing/comb filtering artifacts from many close miced IR's to be absolutely grating on the ear and quite unnatural.
I can add or remove those phasing artifacts with the program I use to generate IR's, and I always take them out, or just add in a slight bit for some 'hair'...this is similar to the AFX-III's "Smoothing" control in the CAB block. Similarly, I suspect that the reason some here are finding great results with Cliff's filter/EQ cab is that it's also devoid of a lot of the undesirable qualities of close miced IR's and can indeed be more 'natural' and easier on the ear overall.
FullRes is also an interesting development in all of this, and when I was reading about it's announcement, and description, I was reminded of Metallica's guitar tech saying, on here, that he used the features on the CAB block's "Room Page" to add a virtual room to the cab to give it space and remove some of the directness of the guitar in their in-ear monitors....that would be 'amp-in-the-room-in-the-in-ear' I suppose heh.
All of this still gives me the sense that there is a lot of exciting development waiting to happen with cabs, IR's, and rooms/spaces, procedurally generated, and with controls/functions that are tailored to produce a natural sounding speaker/cab in a given space.
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