Thanks for the info. I'm aware that one FullRes IR corresponds to 64x UltraRes IRs memory space, but maybe for Mark I, a minimal number (e.g. 2 or 4) may be considered. If the number differences create a difficulty for development due to the architecture, please ignore this.Some answers:
1. This will currently only be available on the Axe-Fx III Mark II. Our other products do not have the NV memory to store the large IRs. I will look into ways of possibly supporting this on the other products. The Mark II has double the NV memory of the Mark I. All the NV memory on the Mark I is allocated. If the demand is great enough one possibility is to reduce the number of slots in the User IR banks and allocate the freed memory to FullRes slots.
2. The CPU usage is not too bad. A FullRes IR uses about 10% more CPU than a regular IR. I haven't done that much work on optimization so it may be possible to reduce this.
3. The primary use is for "room mics" and short-to-medium convolution reverbs. The two clips I posted were done using room mic IRs from Celestion. Those IRs were 500 ms.
4. I'm hoping IR vendors will embrace the technology and start offering room mic IRs with at least one second of response time. This assumes they use a suitable live room to do their captures.
5. We are going to our local studio in the coming months and will shoot a bunch of room IRs there. They have a very nice live room with good acoustics.
6. A new version of Cab-Lab is in the works that supports the creation of FullRes IRs.
Yup, you can capture that IR and then use it as a convolution reverb.This is actually exactly what I've been hoping for. I have a Bricasti m7 with a preset called "studio E". Its a 1 second decay room and I just love to play trough that preset as the last thing in the chain. I have not been able to replicate that room reverb in the axe but if I'm not overlooking something this means I can IR capture that reverb and it will sound pretty much identical?