Bug? ADSR curves logarithmic

Bakerman

Axe-Master
(Quantum 9.04)

ADSR movement is logarithmic with each segment beginning steep (fast) and slowing down near the end. I think it would make more sense if these were linear. Here's an example of a chromatic gliss controlled by ADSR, modifying voice harmony value in Intel. Harm. mode.


rritWJr.png


I can't think of an example where someone would want this by default.

Modifier damping and audio fades on block engage/bypass also seem to use this type of curve. Is it possible these are all supposed to be linear? The modifier damping in particular is usually less than ideal. Bypass fades are quick as is but I'm pretty sure linear gives consistently smoother results with very short times.
 
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