It's made in USA.
We can all relax now.
well its a bummer not to have the benefit of the lower noise/distortion from the new op-amp, as its a challenge at times fighting the noise floor, as its quite evident the degradation of tone to at least some extent using a gate.(a necessary evil at times)
Anyone else wish to see more RAM in this XL? Willing to wait longer and /or pay more?
Or is that Axe III talk?
spdif effects loop is something i've always wanted as well.
Let me clear up a few things:
The primary impetus for the XL was the FASLINK port. Since I had to develop a new mainboard to support this I figured why not put in some of the other requests we get from the power users.
The additional memory is FLASH which is EPROM not RAM. This will not increase the looper time as the amount of RAM has not changed.
The type of FLASH memory is "Super-FLASH" which is an expensive, high-reliability memory. It can be erased hundreds of thousands of times without wearout or slowdown. This prevents the need to wear-level the memory and the dreaded "Tuning Memory" stuff.
There is no longer any SRAM for preset storage. All presets are stored in FLASH.
There is still a small SRAM for storage of system information that requires a battery. You can still back your system up to FLASH. If the battery dies you won't lose your presets and hopefully you've backed up your system.
There is enough FLASH memory to store 1024 presets and 1024 user cabs but I'm reserving half the memory for future upgrades.
The "Special Sauce III" uses a combination of things to get a lower noise floor. One of these things is new, premium Burr-Brown op-amps in the signal path which have extremely low noise and distortion (and are very expensive). As always I don't design stuff to be cheap, I design it to be good.
The optical encoder requires power and therefore can not be retrofitted into a Mark I/II. Also the shaft and bushing size are different so it doesn't fit anyways.
UltraRes is not specific to the XL and, in fact, the beta testers have Version 13.00 beta now and are testing the UltraRes capability.
All algorithms will be identical between the Mark I/II and XL. They all share the same code base. Any enhancements/improvements will benefit all models except when aforementioned features are not available.
The Mark II will continue to be produced and sold. The XL is a higher-priced option for those who need the features and does not in any way obsolete the Mark II.
Ok, I'd like to say something here.
Instead of spending time, energy, money, and research power on:
1) a product that's marginally different/better than the current generation and, as OP said, really only targeted to a specific type of user (that is almost a minority by definition)
2) firmware upgrades that increase amp and drive sim realism by, what, a couple percentage points each on average (if one were to try to quantify such a thing)? Maybe 10% if we're being generous?
Why doesn't Fractal focus on one of the main issues that has caused AxeFX owners to tear their hair out - and has been the inspiration for many an angry forum post - for years.
The lack of PROPER EFFECTS SPILLOVER.
Yes, Scenes open up that kind of functionality...but only within a single preset. Yes, spillover is possible across presets...but only if you copy the exact effect block and settings from one preset to the next, create a "dummy" signal chain dumped into the output solely for the spillover, and then you construct your presets such that the effect block numbers (e.g. Reverb 1) SENDING spillover information correspond to the "spillover chain" blocks RECEIVING it in the preset your navigating to - and even that isn't supported by all effects (e.g. Multidelay). The second option is extremely complicated, extremely limiting, and is a workaround at best.
As a guitarist that has to do the "ambient" thing with an original artist sometimes, I can't tell you how many hours of frustration this has caused me, hours of my life pissed away because the highest-tech, most cutting-edge piece of guitar technology doesn't do what a mid-level stompbox can do. I've even had some forum members try to tell me that, as a guitarist looking for this kind of functionality out of my effects, I should perhaps look into getting a supplemental piece of gear to cover those FX... a supplemental FX processor...for my Axe----->FX<-----
To be absolutely clear, I love my AxeFX2. I use it almost everyday. I think all the sims are the best on the market, and the effects sound phenomenal. The spillover thing, though, needs to be fixed, and, honestly, it needs to be fixed more than the consumer needs an AxeFX2 XL or the community needs that extra 4% of amp sim realism.
...And before anyone chimes in to tell me how *hard* spillover is to do, listen: we all own a metal box that you plug a guitar into and out the other side comes sounds indistinguishable from, what, a half-million dollars worth of the world's finest amps, cabs, stompboxes, etc? I'm not buying the idea that a professional sounding spillover - again, something that can be found in a plethora of other, cheaper devices - is just that much hardER to achieve.
Ok, I'd like to say something here.
Instead of spending time, energy, money, and research power on:
1) a product that's marginally different/better than the current generation and, as OP said, really only targeted to a specific type of user (that is almost a minority by definition)
2) firmware upgrades that increase amp and drive sim realism by, what, a couple percentage points each on average (if one were to try to quantify such a thing)? Maybe 10% if we're being generous?
Why doesn't Fractal focus on one of the main issues that has caused AxeFX owners to tear their hair out - and has been the inspiration for many an angry forum post - for years.
The lack of PROPER EFFECTS SPILLOVER.
blah blah blah