McillateA
Member
Ten or way more than that, but can't number all of them. Why? I don't know
Yes just flew with ten to land on a satisfying number.
Gonna spend a few days studying/working hard on everything possible about reverb, advanced parameters etc.
I've read the Wiki Reverb Plugin, Reverb Block and Blocks Guide Reverb Block pages and a few questions remain;
1. Are there dedicated algorithms for different room sizes, or is the difference only in the values typed in the parameters?
2. Are there real life reference rooms used for the different sizes, or someone tuned them by ear to sound small, medium, large etc?
3. Large Wooden Room gets its own number because wood is cool, so is it actually based on a real wooden room or just made to sound "wooden"?
(Only mentioning the Room type to keep it as short as possible but equally interested in all the other types.)
4. So the Cumulonimbuses and Deep Spaces and such don't have their dedicated algos, but are derived from the other types? By typing insane bigger than life values.
5. Is the FAS-FX Reverb plugin getting an update or a new version based on the updated algorithms? Has it ever been updated since first release? It's still completely amazing.
6. Why are the early reflections (Mic Spacing) often panned more towards the middle than the overall Stereo Spread parameter?
7. Using headphones: If i want to place myself in a virtual room as realistically as possible, should i pan the Mic Spacing and Stereo Spread both 100%, because that's how ears would hear it in the real room? Or would that mean lack of crossfeed, or is there always crossfeed in the case of reverb? Are these viable questions to ask? I'm not exactly sure what i'm talking about, hence all the questions.
8. Has anyone written a book about digital reverb? Any book recommendations?
9. Anyone actually read one?
10. Would the Echo Density and various Diffusion parameters be equivalent to talking about the "Frame Rate" of the reverb? Does real reverb have such a thing? Do ears, brain, reality? How close would digital reverb be to reality? Sure it's the same question as modeling versus the Tubes.
Thank you for everything. Remember to use your ears. Even more than that i encourage people to use their brains. But don't overthink it. Especially in audio. And especially in art.
Yes just flew with ten to land on a satisfying number.
Gonna spend a few days studying/working hard on everything possible about reverb, advanced parameters etc.
I've read the Wiki Reverb Plugin, Reverb Block and Blocks Guide Reverb Block pages and a few questions remain;
1. Are there dedicated algorithms for different room sizes, or is the difference only in the values typed in the parameters?
2. Are there real life reference rooms used for the different sizes, or someone tuned them by ear to sound small, medium, large etc?
3. Large Wooden Room gets its own number because wood is cool, so is it actually based on a real wooden room or just made to sound "wooden"?
(Only mentioning the Room type to keep it as short as possible but equally interested in all the other types.)
4. So the Cumulonimbuses and Deep Spaces and such don't have their dedicated algos, but are derived from the other types? By typing insane bigger than life values.
5. Is the FAS-FX Reverb plugin getting an update or a new version based on the updated algorithms? Has it ever been updated since first release? It's still completely amazing.
6. Why are the early reflections (Mic Spacing) often panned more towards the middle than the overall Stereo Spread parameter?
7. Using headphones: If i want to place myself in a virtual room as realistically as possible, should i pan the Mic Spacing and Stereo Spread both 100%, because that's how ears would hear it in the real room? Or would that mean lack of crossfeed, or is there always crossfeed in the case of reverb? Are these viable questions to ask? I'm not exactly sure what i'm talking about, hence all the questions.
8. Has anyone written a book about digital reverb? Any book recommendations?
9. Anyone actually read one?
10. Would the Echo Density and various Diffusion parameters be equivalent to talking about the "Frame Rate" of the reverb? Does real reverb have such a thing? Do ears, brain, reality? How close would digital reverb be to reality? Sure it's the same question as modeling versus the Tubes.
Thank you for everything. Remember to use your ears. Even more than that i encourage people to use their brains. But don't overthink it. Especially in audio. And especially in art.