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luke
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hey! there's good insight there man!, particularly the idea that blocks can multitask - ie: I have a pitch block at beginning of chain that does whammy / dive / drop / octave, 1 phaser block to do vibe and phaser... Also, the use of modifiers on amp parameters can yield a single amp block channel that covers clean, edge, light gain, moderate gain, hi-gain and with varying tonal characters. This is avaiable within the Axefx's architecture - take a look!I think you are making assumptions and don't understand the architecture of the Axe-FX
Use the block library, problem solved. Or just copy and paste from other presets.I want to begin by saying I think "setlists" is an awesome new feature I look forward to utilizing.
While "songs" seems to be a solution to the problems encountered primarily in the II, not the III.
Let me explain:
Back in the II days, I had to set up my banks as groups of five, in sequential order, to create what were effectively five scenes per song.
The problem was latency; when can I change presets and await the full loading of such without it being noticed?
"Songs" appears to just be creating an easier path to that same workaround I was previously using, including its inherent latency problem. The original sales pitch of the III was, scenes and channels will eliminate most of the latency many of us experienced while using the II.
I understand from a laziness factor how "songs" is desirable, grab scenes from various presets and BOOM you are off and running. No need to build a preset from scratch and copy blocks from one to another.
I believe there are two factors at play.
1. Casual users do not understand that many blocks have features beyond their stated purpose, such as: modulation available in the delays, or delays in the pitch block, etc. As a result, they maybe near their maximum CPU having unnecessary redundancies within their presets.
2. It can be hard to conceptualize how to effectively collapse several complicated presets into one, I went from a hundred in the II to twenty in the III. I was forced to make decisions based on CPU as to where I was going to give up some features to fit within a preset. Those limitations are far fewer now due to the additional features described in #1.
With the excess CPU capacity of the Turbo, I'd hope additional scenes and channels from the current amount would allow for the same end result, with less latency, as everything would be pre-loaded within a preset. Also, the ability to grab blocks from other presets as we could in the II would also go a long way to simply the III's preset build process. Block library is great, but more complicated in practice. The loss of that feature was a major step backwards IMO.
What do you think?
Do you use the library?You have to jump back and forth. Hence why harder.
"Songs" appears to just be creating an easier path to that same workaround I was previously using, including its inherent latency problem. The original sales pitch of the III was, scenes and channels will eliminate most of the latency many of us experienced while using the II.
"Audio gap" not "latency"... Two different thingsThe problem was latency
While the file is editable, I suspect the "results are undefined" if something is entered that confuses the XML parser or writes outside the memory available. @Admin M@ can confirm or deny this, but I doubt that the file was intended for us to edit manually, and the firmware very likely wasn't set up to gracefully handle errors or overruns. That said, character encoding should be the same as regular XML.4. It seems that the XML document will allow more than 10 characters in the fields and that will NOT affect the import process of that XML, however the display of those characters >10 will be getting chopped off in views and other scenarios as the display systems are only set to support 10 characters for display. In addition, based on comments made about the allocated space for this information being very minimal, it could poach on some system limits, but I have not tested that far.