Axe-Fx III Firmware Release Version 17.00 Public Beta 3

FractalAudio

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https://www.fractalaudio.com/downlo...xe-fx-3/17p0/axefxiii_dsp_rel_17p00_beta9.zip

Here are two FullRes IRs that you can import (thanks to ValhallIR for these):
https://www.fractalaudio.com/downloads/firmware-presets/axe-fx-3/17p0/V2-Viper-k-sE8-FFL.syx
https://www.fractalaudio.com/downloads/firmware-presets/axe-fx-3/17p0/V2-Viper-k-sE8-FFR.syx

To import the IRs do the following:
1. Open FractalBot.
2. Select Utility as the device.
3. Select Axe-Fx III MIDI Out as the output port (might just be Axe-Fx III).
4. Set MIDI Buffer Delay to 10ms (optional but if you don't it's going to take a LONG time).
5. Choose one of the above files to send (drag-and-drop onto FractalBot after saving to your PC).
6. Go to the Cabinet 1 block and set the third IR slot bank to User 3 (FR) or Scratchpad.
7. Set the third IR slot number to the desired IR number to import to.
8. Send the file to the Axe-Fx.
9. Repeat for the other file and choose a different IR number.

If you choose, say, IR numbers 1 and 2 you will now have a stereo pair of IRs in those slots. Pan the left one left and the right one right. Experiment with different levels to increase/decrease the amount of room.

You can go to the Align page in the Cab block and zoom out to the see the response of the room IRs.

A new version of Axe-Edit is forthcoming which will support FullRes IR management. If you're impatient you can use the above steps to import the IRs.

We are expecting FullRes content from providers shortly.
 
Axe-Fx III Firmware Release Notes

17.00

Version 17 introduces FullResTM Impulse Response processing. FullRes processes IRs up to 64K points with zero latency using a novel technique. This provides up to 1.37 seconds of response time. Seasoned producers and engineers often mix in “Room Mics” during recording to increase the depth and liveliness of recordings. However, the typical live room has a reverb time of 500-700 milliseconds, well beyond the 20-40 ms afforded by typical IR processing. FullRes allows capturing the full response of a typical live room and even the response of small-to-medium halls and clubs. FullRes can also be used for convolution reverb applications for reverb times less than 1.37 seconds.

The IR Player block and the Cabinet block both support FullRes IRs. The last two slots of the Cabinet block support FullRes. This is sufficient to provide two room mics, a left and a right, along with two direct mics within a single Cabinet block.

The new FullRes User IR bank supports up to 64 FullRes IRs. When capturing an IR selecting the USER FR bank will automatically set the IR Type to FullRes. Likewise, when setting the IR Type to FullRes the bank will automatically be set to USER FR. FullRes IRs can be processed with minimum-phase or auto- trim, if desired. However, minimum-phase is not recommended as this will tend to destroy the reflection information.

The Scratchpad bank has been updated to support FullRes IRs.

NOTE: The FullRes User IR bank is only available on the Axe-Fx III Mark II. The original Axe-Fx III has less non-volatile memory and therefore does not have the necessary resources to store the IRs. The Scratchpad bank supports FullRes IRs but the data will be lost when the unit is powered off.

IR management has been completely rewritten providing smoother performance and better integration with Axe-Edit.

The IR Player block now supports two IRs with individual level and pan controls for each IR. Setting the IR Length to OFF defeats the IR. A Mix control is also provided so the block can be used as a convolution reverb. A Mode control allows the two IRs to be in parallel or series. When in series the individual level and pan controls are defeated and removed from the UI.

Increased Mic Distance range in Cabinet block to 3.4m (~11 feet). This allows delaying room mic IRs that have been trimmed to remove the leading silence. The alignment graph now features a Zoom control that changes the abscissa between 3ms and 12ms.

Improved Pitch Detection performance.

The UI has been improved to support double-tap of certain keys as follows:
  • Double-tapping EDIT edits the previous block.
  • Double-tapping HOME enters the layout grid.
  • Double-tapping STORE prompts immediately.
  • When on the Home or Layout pages double-tapping the Quick Entry knobs does the following:
o A: Enters the Amp 1 menu.
o B: Enters the Drive 1 menu.
o C: Enters the Cab 1 menu.
o D: Enters the Delay 1 menu.
o E: Enters the Reverb 1 menu.

The buttons in the effects GUI have been simplified to a single page.

Fixed names of Dizzy V4 2 and Dizzy V4 3 swapped.

Added FAS Buttery amp model.

Added 1S1588T diode SPICE model to Drive block. This is the Toshiba version of the 1S1588 and is reportedly the diode used in the “best sounding” TS-808s. The T808 OD models have been updated to use this diode. Existing presets are unchanged.

Improved scene switching to prevent signal “leaking” into bypassed blocks. Various fixes and improvements.
 
Added 1S1588T diode SPICE model to Drive block. This is the Toshiba version of the 1S1588 and is reportedly the diode used in the “best sounding” TS-808s. The T808 OD models have been updated to use this diode. Existing presets are unchanged.

Interesting ☺️
 
Added 1S1588T diode SPICE model to Drive block. This is the Toshiba version of the 1S1588 and is reportedly the diode used in the “best sounding” TS-808s. The T808 OD models have been updated to use this diode. Existing presets are unchanged.
Sweet.
 
I can still download this onto my Mark 1 can't I ?

I just don't get the full response IR feature?
 
As an MK I user, I'm happy that we still get to utilize FullRes IRs, even if they can only be temporarily assigned to scratchpad slots. I'm also happy for all the MK II owners that get to enjoy a full IR bank of FullRes IRs. Now my only hope is that it won't take the IR producers too long to supply us with additional FullRes IRs. I know I'll buy some from VallhallIR just because they were kind enough to gift us these 2 "test" IRs!

Thanks for this firmware update, Cliff!
 
Two Drive types have been added: Maxon OD-808 (Maxoff 808) and TS9 (Valve Screamer VS9).

NOTE:
If you're using Axe-Edit, make sure to "refresh" the effect definitions.
I'm using global blocks, and the Drive types were messed up until I refreshed the defs.
 
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