mrkhacheerio
Member
I currently own an Axe FX II, but this is something I'd love to see in the III, and it would motivate me to make the upgrade. I searched the wish list by keyword and I didn't see that this was already suggested, so my apologies if I missed it.
Typically, when I use the tone match block, I get great results, but only if I intend to use each match to play in the same key that the reference track was in. If, for instance, I match a guitar tone in they key of C (i.e, the reference has a key center of C), and it has some pleasing tonal qualities, they don't carry over to other keys very well. The further away I play from the key the match was in, the worse it is. All of the finely-detailed bumps and cuts in the match curve are specific to the reference (and the user input), but the match curve obviously doesn't shift itself if you play with a different key center. I think it would make sense to implement some kind of 'shift' parameter that allows you to take the entire match curve and somehow slide it around to suit different key centers relative to the one that was matched.
People might suggest that I apply some EQ after each match to mitigate the problem, but I don't think it's fair to claim that it's that straightforward or easy, because the complex curves that you see in each match graph don't really correspond to any curves you can apply with an EQ block; instead of creating a bunch of EQ moves to shift everything to where I want it to be, I think it might be much easier and more convenient to simply slide a setting around until I find a spot that sounds good, and leave it at that.
Thoughts?
Typically, when I use the tone match block, I get great results, but only if I intend to use each match to play in the same key that the reference track was in. If, for instance, I match a guitar tone in they key of C (i.e, the reference has a key center of C), and it has some pleasing tonal qualities, they don't carry over to other keys very well. The further away I play from the key the match was in, the worse it is. All of the finely-detailed bumps and cuts in the match curve are specific to the reference (and the user input), but the match curve obviously doesn't shift itself if you play with a different key center. I think it would make sense to implement some kind of 'shift' parameter that allows you to take the entire match curve and somehow slide it around to suit different key centers relative to the one that was matched.
People might suggest that I apply some EQ after each match to mitigate the problem, but I don't think it's fair to claim that it's that straightforward or easy, because the complex curves that you see in each match graph don't really correspond to any curves you can apply with an EQ block; instead of creating a bunch of EQ moves to shift everything to where I want it to be, I think it might be much easier and more convenient to simply slide a setting around until I find a spot that sounds good, and leave it at that.
Thoughts?