frankencat
Inspired
I like this approach ^
So you don’t get any dropouts or lag switching scenes?
So you don’t get any dropouts or lag switching scenes?
https://forum.fractalaudio.com/threads/boost-scene.179426/post-2189235I think I found the answer.....Scene Levels!
@22 frets, I find the same difficulty keeping levels constant with an unconstrained volume pedal and found the 3db range to be a convenient solution. I’ve also used it for effects mix (drier<->wetter) which is kind of cool.All really great ideas! This is giving me a lot to consider.
@spv - I like the expression pedal idea with 0-3db boost. I have a couple of fractal pedals. I might even consider a range of say 0-5db and give myself a little more flexibility to vary the boost. I never have liked trying to use a volume pedal because I have difficulty keeping the levels consistent is a give song or set. But using it just for a boost is an interesting approach. Thanks for this!
@BBN - This is another neat approach. I like the idea of adj the EQ. Thanks for sharing this also!
Are you wanting to use the Amp block Boost feature or just increase overall level. Those are 2 different things.Interesting, I am indeed switching channels. I couldn’t find a way to have the amp boost switch on or change the output level per scene without copying the amp to a new channel. If say I just want to have the same amps output chance between two scenes it seems like I have to do that. In mother words changing the amps output level changes it for all scenes that use that amp channel. Maybe I am missing something but this is what I am seeing. BTW I like the flat filter ides where you control the speed of the volume change, kind of like the morph on the Kemper which I use for this purpose a lot. Thanks.
Downside is that if affects trails of time-based effects like reverb and delay.
In most cases I'd rather it didn't, just let those trails die out normally.
Depends on how your scenes are set up.I'm heavily using reverb und delay trails and so far - no problems.
Depends on how your scenes are set up.
Say you have a scene with a really driven tone, lots of verb, then switch to a clean one. Using the scene levels strategy, the clean one would have way higher scene level, because the amp is much quieter. That would make the verb level jump way up when you switched to that scene. Try it.
If instead you use amp output level, or a filter block with the gain turned down after the amp, scene changes won't cause those big jumps in verb level.
I get no lag when I go from Rhythm to Lead (which is an EQ boost, a Verb and a Delay)...and no lag when I go back to Rhythm. Because my Amp has not changed at all.I like this approach ^
So you don’t get any dropouts or lag switching scenes?
I kind of found that myself. It seemed like the natural thing to do, but something sounded unnatural about it; like everything got bigger (which makes sense).Downside is that if affects trails of time-based effects like reverb and delay.
In most cases I'd rather it didn't, just let those trails die out normally.
You get lag or an audio gap? I would expect the latter...I get no lag when I go from Rhythm to Lead (which is an EQ boost, a Verb and a Delay)...and no lag when I go back to Rhythm. Because my Amp has not changed at all.
I get no lag when I go from Clean to Clean Boost....and back to Clean. Again, amp has not changed, just effect blocks engaging.
I do get a little bit of lag when go to/from Rhythm and Clean, because my Amp changes channel.
That being said - it's a very acceptable lag.
If the lag was bad, I would use Scene Controllers to change Amp parameters, rather than changing Amps when I go from Rhythm (dirty) to Clean.
How do I create an on-off 3db boost scene like an effects boost block with one foot switch.
There must be...50 ways to boost your level....I could imagine at least 10 ways to do this :
For example one here : Use the scene level page of the output block ?
It isn't but it's been wished for...It would have been very nice to also be able to use a CS to switch Channels in Blocks but as far as I have found (and tested) this is currently not possible.
Correct, audio gap.You get lag or an audio gap? I would expect the latter...
Cool... The terms often get interchanged and tend to cause confusion. Especially for those new to the technology.Correct, audio gap.